illustration

3D

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I've worked as an artist in the field of video game development for the past 10 years, contributing to a number of well-known titles with concept art, illustrations, 3D models, storyboards, and cinematics.

Companies I have worked as an artist for include Sony, Blizzard, Liquid Entertainment, RockStar Boston (formerly Mad Doc Software), THQ, Demiurge, and Seven45 Studios, a division of First Act. I have contributed to such games as Warcraft 3, Diablo 2 expansion set, Downhill Domination, Dragonshard, Empire Earth 2 expansion set, Empire Earth 3, WALL-E, Mass Effect for PC, Deblob, WORD FU for the iphone and Rock Band Greenday.  I currently teach Digital Painting, Concept Art, Figure Drawing and 3D Modeling at WPI in Worcester MA where I am a full time Professor of Art.

I earned a BFA at Berklee College of Music and studied figurative drawing and painting at Watts Atelier, the California Art Institute, and the New England Realist Art Center in Boston.