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I've worked as an artist in
the field of video game development for the past 10 years, contributing to a number of well-known titles with
concept art, illustrations, 3D models, storyboards, and cinematics.
Companies I have worked as an artist for include Sony, Blizzard, Liquid Entertainment,
RockStar Boston (formerly Mad Doc Software), THQ, Demiurge, and Seven45
Studios, a division of First Act. I have contributed to such games as Warcraft 3, Diablo 2 expansion set, Downhill Domination, Dragonshard, Empire Earth 2 expansion set, Empire Earth 3, WALL-E, Mass Effect for PC, Deblob, WORD FU for the iphone and Rock Band Greenday. I currently teach Digital Painting, Concept Art, Figure Drawing and 3D Modeling at WPI in Worcester MA where I am a full time Professor of Art.
I earned a BFA at Berklee College of Music and
studied figurative drawing and painting at Watts Atelier, the
California Art Institute, and the New England Realist Art Center in
Boston.
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